![]() ![]() ![]() ![]() In this demonstration although my aircraft was positioned at Newcastle (EGNT), the flight plan I loaded into the application placed me at Salzburg (LOWS) in Austria - so the Austrian ground crew voice set was playing (this was done on purpose to demonstrate a non-English accent on the ground).įollow me in this video as we start fully boarded and loaded at the gate ready for departure, all the way through to lining up on the runway. Self-Loading Cargo v1.6 will ship with multiple ground voice sets which are automatically selected based on your departure/arrival locations. One thing I did not mention in this video is the ground crew voices. I wanted to push this un-edited video to you so that you can see the actual status of the application, and not a polished edit that hides any flaws or bloopers - hopefully you will appreciate the honesty and see that the application works well and is finally ready for release once a couple of loose ends are tied away. This demonstration shows the new user interface, the new passenger satisfaction/flight scoring system, multi-language crew announcements and some of the new interactivity capabilities (including optional voice control and multi-stage announcements) for communicating with ground crew, cabin crew and passengers via the simulated communications channels onboard your virtual aircraft. I recommended that you watch full-screen, or on Youtube. Pull up a chair and a mug of tea - here is a lengthy "off-the-cuff" demonstration and overview of the core functionality of the soon-to-be released version 1.6 of Self-Loading Cargo, the Cabin Crew and Passenger Simulation for Microsoft Flight Simulator, P3D, and X-Plane. ![]()
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